Tuesday, May 17, 2011

Achron update: Grekim play

After playing the Grekim a bit, I think I've gotten a build order and playstyle worked out pretty well. The playstyle largely involves building as many defenses as needed, while going for Chronoporting and middle tier flyers. Once both of these are in play, I start harassing resources in the unplayable past, attempting to help defend allies if needed, or attacking whatever weak points I can in the unplayable past. Generally, I keep trying to do this throughout the game, if I start winning, I than go to mopping up more powerful bases once I have a good force built up, though still trying to attack in the past if possible.


The grekim are definitely simpler to play using chronoportation than the Vecgir are, and are almost certainly easier than CESO as well. The ability for units to chronoport individually certainly makes the grekim more powerful at chronoporting, which was definitely a design goal, but individual unit chronoporting also makes chronoporting oriented playstyles much easier to do in an interface/control sense, I find myself fumbling or having difficulty arranging a chronoport from the vecgir as the grekim. Individual unit chronoports generally mean less chronoenergy is needed to queue orders, which is a wall I've run into commonly as Vecgir, and chronoportation anywhere reduces the need to move units around to avoid chronofragging. Non-grekim chronoport attacks are something I'll have to work on, but for the moment Grekim seems to fit best with this system.


The issues I've run into so far using this grekim playstyle are that it's easy to get distracted by controlling the chronoport attacks, I have lost some games by missing defense, and don't check on allies as often (though this is something that often occurs in all games, communication isn't as common in the current achron multiplayer), I do often forget to expand, which is certainly a possible source of issues, though is something I do a lot anyway, and will just have ot learn to do better as I keep playing. Otherwise, the playstyle is fun enough, and seemingly effective enough, that it's now made Grekim more fun to play for me than the Vecgir were.

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